researchactive

GPU Ocean / SPH Simulation

Smoothed-particle hydrodynamics on the GPU. Boundary forces, stability under large timesteps, and honest frame budgets.

Current objective
Stable large-scale SPH at interactive framerates.

44%

Current work

SPH Boundary Forces

44%

Stabilising particle behaviour at domain boundaries.

Current task
Tuning boundary stiffness
Next task
Surface reconstruction pass
particles
1.2M
frame Ms
14.8
gpusimulationwgpu

Progress history

  1. 44%20 Augpublic

    Boundary-force implementation completed

    Particles no longer leak through the domain wall at large timesteps. Frame time held at 14.8 ms for 1.2M particles.

    frame Ms
    14.8
    particles
    1.2M